What is IGNITION X ? buy now

IGNITION X is a framework for building 2D games and other interactive graphical driven applications. It allows you to create apps on multiple platforms with the greatest of ease! Same principal and proven design as the original IGNITION framework but instead of using BlitzMax, it uses Monkey, a next-generation games programming language. Powerful, easy to understand and flexible!

Why would I want this ?

  • To save yourself boring research, technical problems and a lot of time!
  • Focus more on the productive aspects of creating games.
  • To develop IGNITION X has taken countless painful and boring hours of coding
    and testing saving you the trouble going through the same process.

Don’t reinvent the wheel, buy IGNITON X today ! spacer

What do I get with IGNITION X ?

IGNITION X is more than just a framework. It's also a powerful 2D engine. Simply create objects and attach them to other objects. Once attached, objects are updated and rendered automatically. Objects or even entire screens can be rotated, scaled, zoomed, faded, sorted etc.
Collision system
IGNITION X comes with various functions to detect collisions. IGNITION X supports circle to circle, circle to rectangle, circle to line, rectangle to rectangle, line intersect and even pixel perfect collision.
Tile system
IGNITION X comes with full support for the Tiled map editor (orthogonal, Isometric and Isometric staggered). For more information about tiled visit

Content manager
The content manager makes sure that images, sounds or string data is only loaded once.

Special effects
IGNITION X comes with presets for creating explosions, smoke, blast waves and light trails. More special effects will be added in future versions.


And more...
  • Scene manager
  • Loader screen
  • Integrated BOX2D physics engine
  • Screen transitions
  • Advanced 2D sub system
  • Virtual resolutions
  • Horizontal and vertical splitscreen support
  • Parallax scrolling support
  • Skinnable GUI system
  • Generic particle system
  • Screen rotation and zooming
  • XML support
  • Base 64 support
  • TimelineFX support
  • Delta timer class
  • Configuration system for loading settings
  • Storage system for saving game data
  • Scripting engine for loading level data
  • Highscore manager
  • Bitmap fonts
  • TTF font converter
  • Font Machine support
  • Object pool system
  • Virtual joystick and joypad
  • Texturepacker support
  • Sound effects library
  • Common code library
  • Tons of extra commands and functions



IGNITION X comes with 175+ source code files, templates, documentation and examples. This makes it very easy to get started.

Visit our online documentation center for more information.


IGNITION max is the predecessor of IGNITION X. IGNITION max was written for the BlitzMax language and was released in 2010. It is the core technology behind the awesome Defenstar, our first PC game.

More information

What is Monkey X?

Monkey X is programming language that allows you to create apps on multiple platforms with the greatest of ease. Monkey X games can then be run on potentially hundredsof different devices - including mobile phones, tablets, desktop computers and even videogame consoles. Monkey X saves you time and allows you to target your apps at multiple markets and app stores at once, potentially multiplying sales several times over.

Download the free version from the Monkey website (HTML5, OSX & Windows).

How it works.

Monkey works by translating Monkey code to one of a different number of languages at compile time - including C++, C#, Java, Javascript and Actionscript. So your project will always run in native code for your device of choice.


What others say about IGNITION X
“I've just been looking through the examples, I am amazed how easy it is to understand IGNITION X code!”
Tom Healy
“Very impressive piece of software, looks pretty well engineered”
Paul Robson
“I had a quick play with this over the weekend and it looks awesome!”
Mark Sibly
buy ignition now
demos plugins